Phil Spencer's departure signals a new era for Xbox. Here's what every game studio under Microsoft is currently working on, from Arkane's Blade game to Playground's Fable.
Highly anticipated: Bethesda announced The Elder Scrolls VI seven years ago but has shared few details since about the follow-up to one of the most popular RPGs ever made. On a recent podcast, studio ...
In an interview with Kinda Funny Games, Todd Howard gave a long-awaited update on The Elder Scrolls 6's development progress. No, he didn't mention a release date (besides "not this week"), but ...
GameSpot may get a commission from retail offers. Bethesda's Todd Howard has reaffirmed that The Elder Scrolls 6 will use Creation Engine 3, the latest version of the game engine that has powered most ...
Erielle Sudario is a Collider News and Feature Author from Australia and has worked in the journalism industry since 2018. She has a passion for entertainment and pop culture news and has interviewed ...
No word why this one doesn’t have a specific release date. The Elder Scrolls IV: Oblivion Remastered has just been confirmed for Nintendo Switch 2. But we can make some smart guesses on this game ...
AI Todd Howard says AI's 'not a fad' but 'we're not using it to generate anything… that handcrafted human intention, is what makes things special, and that's where we want to be' RPG Iron Galaxy says ...
Gaming Industry Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing' AI Todd Howard says AI's ...
TL;DR: Bethesda confirms active development of The Elder Scrolls 6, with details remaining scarce since its 2018 teaser. The game's location, likely Hammerfell, was tentatively chosen during Fallout 4 ...
Bethesda’s former Elder Scrolls loremaster has revealed his idea for The Elder Scrolls 6 story, and how it would have set up The Elder Scrolls 7. In an interview with PC Gamer discussing his ...
In these days of shrinking attention spans, the success of a game is too often determined by its overture: you either capture the audience during those crucial early minutes, or you never get another ...