Top of the list of new Godot 4.5 features is stencil buffer support. Like the existing depth buffer, a stencil buffer provides a memory buffer that meshes can write to for later comparison, but it ...
There are many games that render tons of grass without the GPU breaking as much as a sweat (Genshin Impact, Breath of the Wild, etc.). While researching the topic, I came across the solutions for ...
This project is a 3D arena-style fighting game, built entirely in Unity with a focus on scalable architecture, clean modular code, and responsive UI systems. Inspired by classic fighting games like ...