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Blender tutorial - Make cartoon cupcake using Geometry Nodes and procedural materials #oe287
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
This is my attempt at creating a procedural mesh generator for the Godot Game Engine. The "normal" way of creating 3D assets for your game involves using modeling software such as Maya, Blender, ...
This tutorial is based on the YouTube guide by OneMarcFifty, DIY MESH WiFi with batman-adv and OpenWrt. Also check out Carlos Gomez's OpenWRT batman mesh guide, which shows how to set everything up on ...
Abstract: Developing whole-body tactile skins for robots remains a challenging task, as existing solutions often prioritize modular, one-size-fits-all designs, which, while versatile, fail to account ...
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