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It uses meshes, or collections of vertices (points in 3D space), edges (lines between two vertices), and faces (polygons made of edges) to define an object.
Many of the above problems stem from the fact that Blender is a mesh-type modelling program rather than a solids-based one like SolidWorks and FreeCAD. But for free-form or sculpted 3D objects ...
OctopusEffects, #Blender When you use Subdivision Surface Modifier, but you want some edges or faces to remain untouched, Edge Crease is the solution. Hope it is useful to you Thanks for watching ...
With Blender, you can model using a preset basic mesh object–cone, cube, cylinder, sphere, torus, etc.–that you can extrude and reshape.
Use the Tissue add-on to convert an object into a grid Timestamp 00:00 Introduction 00:13 Create a link 01:56 Create object 02:30 Tissue add-on Hope it helpful to you Thanks for watching Subscribe!