Starfield's lack of graphic violence was an intentional choice largely due to technical issues. It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at ...
That’s how I feel about the recent debates to find fault with Starfield on technical grounds ... A lesser conversation is about the game’s graphics, namely its NPCs. I too think Bethesda ...
The Wayward Realms developer Victor Villarreal claims Starfield has damaged the reputation of Procedural Generation used in ...
GameSpot may get a commission from retail offers. Starfield was originally planned to have a gore and dismemberment system like Fallout, with players being able to more gruesomely kill foes.
Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one of Bethesda's most ambitious projects as well as its best in a lot of ways.
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...