From the timeless lessons of Super Mario Bros. World 1-1 to the creative leaps in modern entries, Mario’s platformer level design blends fun, challenge, and discovery. Great levels subtly teach ...
Level design is the bridge between a game’s mechanics and the player’s experience, shaping how worlds feel, flow, and challenge. From guiding players with subtle visual cues to balancing tension and ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...