After years of waiting, the long-awaited sequel, Borderlands 4, is here. Hundreds, if not thousands, of hours have been spent toiling away at a controller. Starting back in the Xbox 360 days, I'd ...
Tons of freebies for Vault Hunters.
As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...
For many fans of Borderlands and Borderlands 2, the third installment was a bit of a letdown. The game changed up the series’ art style in a way that many fans didn’t appreciate, and it also fell ...
Borderlands 3 is built for chaos with friends, but can you play it cross-platform with other Vault Hunters? Here's all you ...
That last-minute change ended up costing parent company Take-Two $50 million. Take-Two CEO Strauss Zelnick said as much in a ...
Borderlands 4's combat feels like a hybrid of the series' best bits, but I am still wary of the rest
I really like Borderlands. Or at least I thought I did – I feel a bit embarrassed saying it in public these days. I put at least 2000 hours into Borderlands 2 and The Pre-Sequel between 2012 and 2015.
Every time I play a new Borderlands game, picking the vault hunter I want to play first is tough. I gravitated towards Roland in the original game, but since then I've opted for characters like Zero, ...
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It seems Gearbox’s decision to make a more grounded game with Borderlands 4, and step away from referential humour and internet slang has worked in its favour. Over on Steam, the game peaked at ...
CJ (he/him) is an Evergreen Editor at Game Rant. He has a passion for both modern and retro games and enjoys RPGs, strategy games, and anything Marvel-related. As far as first-person shooter games go, ...
Take-Two CEO says "Borderlands wouldn't have been a hit" without $50 million art style change gamble
Borderlands originally looked similar to other big 2000s shooters, until Take-Two boss Strauss Zelnick was pitched a dramatic ...
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